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Episode 2.2: Best practice principles for mobile game development

This video describes how the design decisions you make during game development can impact performance on mobile. We’ll offer some tips and best practises to help you avoid common problems, and ensure the best performance from Mali GPUs.

 Module 1  Module 2  Module 3
 1.1 Introduction to mobile systems  2.1 The Mali GPU family  3.1 Introducing Arm Performance Studio 
 1.2 The rendering pipeline  2.2 Best practice principles for mobile game development  3.2 Performance Advisor
 1.3 GPU architecture  2.3 Frame construction  3.3 Streamline
 1.4 Hardware shader cores  2.4 Engine and API best practices  3.4 Graphics Analyzer
   2.5 Content best practices  3.5 Mali Offline Compiler
   2.6 Shaders best practices  3.6 Frame Advisor